Module:PadUtils
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Documentation for this module may be created at Module:PadUtils/doc
-- Module:PadUtils
local p = {}
-- split "A;B;C" safely (ignores empty pieces)
local function split(text, delim)
local out = {}
if not text or text == "" then return out end
for part in mw.text.gsplit(text, delim, true) do
part = mw.text.trim(part)
if part ~= "" then table.insert(out, part) end
end
return out
end
-- Accept any of:
-- "Floor Name"
-- "Floor_Target|Floor Label"
-- "[[Dungeon/Floor_Target|Floor Label]]"
-- "[[Floor_Target|Floor Label]]"
local function parseItem(item)
local inner = item:match("^%[%[(.*)%]%]$")
if inner then item = inner end
local t, l = item:match("^(.-)|(.*)$")
local target = mw.text.trim(t or item)
local label = mw.text.trim(l or item)
return target, label
end
-- Always normalize to "base/floor" for the link target.
-- If target already starts with "base/", strip that prefix first.
local function normalizeTarget(base, target)
target = mw.text.trim(target)
local withSlash = base .. "/"
if target:sub(1, #withSlash) == withSlash then
target = target:sub(#withSlash + 1)
end
return base .. "/" .. target
end
function p.dungeonFloors(frame)
local args = frame.args
local base = args.base and mw.text.trim(args.base) or mw.title.getCurrentTitle().fullText
local floors = split(args.floors or "", ";")
local ordered = (args.ol == "1" or args.ol == "true")
local before = args.before or ""
local after = args.after or ""
if #floors == 0 then return "" end
local lines = {}
for _, raw in ipairs(floors) do
local target, label = parseItem(raw)
local titleText = normalizeTarget(base, target)
local titleObj = mw.title.new(titleText)
local linkTarget = titleObj and titleObj.prefixedText or titleText -- <-- fixed
local bullet = ordered and "#" or "*"
table.insert(lines, string.format("%s [[%s|%s%s%s]]", bullet, linkTarget, before, label, after))
end
return frame:preprocess(table.concat(lines, "\n"))
end
-- Module:PadUtils (append this function)
local p = {}
-- ... (keep your other helpers / functions above)
-- Build a nested list of all dungeons and their floors from Cargo.
-- Optional args:
-- type : filter by Type (e.g., "Daily")
-- ol : "1"/"true" to use <ol> for dungeons; floors are always <ul>
-- order : "name" or "id" (defaults to name)
function p.dungeonIndex(frame)
local args = frame.args
local useOL = (args.ol == "1" or args.ol == "true")
local typ = args.type and mw.text.trim(args.type) or nil
local order = (args.order == "id") and "Dungeon, Name, DungeonFloorID" or "Dungeon, Name"
-- build where clause
local where = nil
if typ and typ ~= "" then
where = string.format("Type = '%s'", typ:gsub("'", "''"))
end
-- query all floors, ordered so we can group by Dungeon
local rows = mw.ext.cargo.query(
'dungeon_floors',
'Dungeon, Name',
{
where = where,
groupBy = nil,
orderBy = order,
limit = 5000 -- adjust as needed
}
)
if not rows or #rows == 0 then
return "''No results''"
end
-- Build wikitext with one pass, grouping by Dungeon
local out = {}
local listOpen = useOL and "# " or "* "
local currentDungeon = nil
local floorLines = {}
local function flushDungeon()
if not currentDungeon then return end
-- Top-level bullet: the dungeon itself
table.insert(out, (useOL and "# " or "* ") .. string.format('[[%s|%s]]', currentDungeon, currentDungeon))
-- Nested bullets for floors
if #floorLines > 0 then
for _, line in ipairs(floorLines) do
table.insert(out, (useOL and "## " or "** ") .. line)
end
end
floorLines = {}
end
for _, r in ipairs(rows) do
local dungeon = r.Dungeon
local name = r.Name
if dungeon ~= currentDungeon then
-- close previous group
flushDungeon()
currentDungeon = dungeon
end
-- floor link always dungeon/floor
local target = string.format("%s/%s", dungeon, name)
local link = string.format('[[%s|%s]]', target, name)
table.insert(floorLines, link)
end
-- flush last dungeon
flushDungeon()
-- Parse as wikitext so bullets/links render
return frame:expandTemplate{ title = "Template:CargoDisplay", args = { table.concat(out, "\n") } }
end
return p